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IMS Rulebook

v7.2 · Updated 12 August 2026

01 · Server Rules

Server Rules

The baseline behaviour expected from every person using IMS spaces.

Rule

1.1

Please do not bully or harass any members of IMS. Bullying, harassment, or any form of discrimination against a protected class is grounds for being banned from this server.

Standard penalty
timeout / server ban
Rule

1.2

Swearing is allowed but to an extent. Slurs and vulgar, obnoxious behaviour is not welcome.

Standard penalty
timeout / server ban
Rule

1.3

Please do not post NSFW content of any type anywhere in the IMS server, including your nametag, profile picture/banner and/or bio.

Standard penalty
server ban
Rule

1.4

Please do not spam/copy paste long messages or ghost ping IMS members.

Standard penalty
timeout / server ban
Rule

1.5

Please adhere to the Discord TOS.

Standard penalty
server ban
Rule

1.6

Please use the appropriate channels in IMS for topical discussion. They're there for a reason.

Standard penalty
time out
Rule

1.7

Please do not beg for roles in IMS, we will only give roles to trustworthy people who will not abuse the IMS role they've been given. You can apply for management positions in IMS.

Rule

1.8

Please do not use the IMS server for advertising purposes, UNLESS it is part of an official partnership in the respective partner's channel, or has been approved by the owner of IMS.

Standard penalty
Server ban
Rule

1.9

Please refrain from starting or engaging in any form of arguments/harassment post-race in the IMS Division chats, if you have an incident, report it in the incidents pages and do not take out your frustrations in the IMS division chats, use the trash talk page in IMS for discussion on incidents. Any other comments in the IMS server will be deleted.

Standard penalty
timeout
Rule

1.10

The management team works really hard to run and upkeep this server. Constructive feedback, and even banter is welcome, however openly mocking/undermining or in any way abusing a management member will not be tolerated

Standard penalty
timeout / server ban

02 · Lobby Setup and Pre-Race Procedures

Lobby Settings

The official session, simulation and assist settings for normal and sprint weekends.

Rule

2.1.0

Structure (Normal Weekends)

Qualifying Format
Short
Race Distance
50%
Rule

2.1.1

Structure (Sprint Weekends)

Sprint Distance
50%
Qualifying Format
Short
Race Distance
50%
Rule

2.1.2

Weather

Quick Weather
Dynamic
Session Start Time
Realistic
Forecast Accuracy
Approximate (Perfect for D0)
Rule

2.1.3

Rules and Flags

Corner Cutting Stringency
Strict
Parc Ferme
On (Off for D0)
Safety Car
Reduced
Formation Lap
Off
Pitstop and SC Experience
Immersive
Red Flags
Reduced
Rule

2.1.4

Simulation Settings

AI Level
L0, L1, and L2 is 90. L3 and L4 is 75.
Car Damage
Standard
Car Damage Rate
Standard
Car Performance
Equal
Low Fuel Mode
Hard
Race Starts
Manual
Collisions
On
Ghosting
Off
Off for Griefing
On
Unsafe Pit Release
On
Pit Lane Tyre Sim
On
Rule

2.1.5

Assists Restrictions

Steering Assist
Off
Braking Assist
Off
Anti-Lock Brakes
On
Traction Control
Full
Dynamic Racing Line
Full
Dynamic Racing Line Type
3D
Gearbox
Automatic
Pit Assist
Off
Pit Release Assist
Off
ERS Assist
Off
S Mode Assist
On
Forced Cockpit Cam
Off

Lobby Rules and Serving Bans

The attendance, seating and ban-serving rules that apply before an IMS race begins.

Rule

2.1.6

Deliberately choosing the wrong team in the lobby is forbidden. If you are reserving, you will be told which seats are available and will then have a free choice between the available seats.

Standard penalty
5pp
Rule

2.1.7

Readying up before the host instructs you to is not allowed. If it leads to the lobby accidentally starting, you will be penalised.

Standard penalty
3pp
Rule

2.1.8

If you are not in lobby by the time qualifying is scheduled to start without a valid reason, your seat will be given to a reserve. Ideally, drivers should be in the lobby 15 minutes prior to the start time.

Rule

2.1.9

With 10 or less drivers, the race distance may be changed to 35%, or the race may be cancelled entirely.

Rule

2.2.0

If a driver does not show up for the race after checking in, they will be penalised.

Standard penalty
2pp
Rule

2.2.1

Teams are not allowed to swap drivers mid weekend. Once a driver enters a car in qualifying, they must complete the sprint and race, even if there is a lobby restart. If any team is observed to be in violation of this rule, both drivers who swapped will be punished.

Standard penalty
DSQ from all sessions
Rule

2.2.2

Drivers with a qualifying ban for a certain weekend must not compete in qualifying in any races they do in that weekend, if the driver does not participate in any races that week, their qualifying ban is carried over to the next week. A qualifying ban is considered served at the end of the weekend where the driver competed at least one race in which they did not qualify.

Rule

2.2.3

Drivers with a race ban for a certain weekend are not allowed

to race in any division for that weekend. The race ban will only be

considered served once the final race of the round has concluded.

Rule

2.2.4

The table below documents the procedure when/if a restart is needed and a new lobby must be made. The race distance completed will be based on the race leader at the time the admin-in-charge considers the issue to have happened. All incidents from pre-restart will be valid to report, and the time penalties and penalty points will apply to a driver’s post-restart race time with an early race end, the points remain the same. Track limits warnings do not carry over.

Note: For a lobby restart, a significant lobby glitch or incident must occur. 1-2 drivers binning it on their own will not constitute a restart.

Race DistanceOrder TakenSession Result
Short QualiLobby Restart Short QualiNone
First 5 LapsLobby Restart 50% RaceQualifying Order (Race Start)
6 Laps - 40%Lobby Restart 35% RaceLast Available Timing Page
41% - 60%Lobby Restart 50% SprintLast Available Timing Page
61-75%Lobby Restart 35% SprintLast Available Timing Page
76% - 85%Lobby Restart 5 Lap RaceLast Available Timing Page
86% OnwardsRace EndLast Available Timing Page

03 · Driving Rules

Qualifying + Race Start

Protect fair preparation, clean hot laps and an orderly start to every race.

Rule

3.1.0

When on a slow lap (e.g. out lap/in lap), you must not impede drivers on a hot lap. Move off the racing line as soon as possible and allow them to pass without any time loss for them. All forms of impeding will be penalized.

Standard penalty
Qualifying ban + 3pp
Rule

3.1.1

Deliberately cutting corners around the track to gain time or save tyre wear is prohibited. If you are on low fuel mode, you may cut corners if you do not impede anyone.

Standard penalty
1pp/cut
Rule

3.1.2

Providing your teammate with a slipstream is allowed. However, slipstreams where the car providing a slipstream cuts corners to continue providing a slipstream are forbidden where any advantage is gained.

Standard penalty
2pp
Rule

3.1.3

If a driver has received a Qualifying ban, they must not cross the start finish line after leaving the pits. Drivers may complete 1 out lap to test that their setup and equipment work properly. Additional out laps will be penalized.

Standard penalty
DSQ + 1 Race Ban
Rule

3.1.4

The driver behind should leave enough space to the car ahead on their out laps so they do not catch them when they both start their hot laps. If you are caught by a driver on a hot lap whilst also being on a hot lap yourself, you do not need to yield. If you are no longer on a viable lap (up to the stewards’ interpretation), you must yield.

Standard penalty
Qualifying ban + 3pp
Rule

3.1.5

Drivers may use tyres that are not suited for the track conditions, (e.g. slicks on a wet track), however where drivers doing so cause impeding, the incident will be penalised more severely.

Rule

3.1.6

Deliberately blocking a car on a hot lap or deliberately crashing into another driver will be penalized harshly.

Standard penalty
Season Disqualification and ban
Rule

3.1.7

Do not ready up on the grid. This gives time for drivers to configure setups and ensure they are prepared. An admin will ready up after a short break on the grid. Once the 30s timer starts, you can ready up, however you must have a clip showing that you were not the person who started the timer, otherwise, you will be penalised.

1st offence
2pp
2nd offence
4pp
3rd offence onwards
Race Ban + 5pp
Rule

3.1.8

If you spin at the race start, ensure that you to re-join safely and off the racing line to make sure that you do not affect other drivers.

Rule

3.1.9

Drivers joining after the start of the lobby are not allowed to set qualifying laps. If you join after the lobby has begun, you are effectively serving a qualifying ban (see Rule 1.3), the admin may weave this rule for drivers at their discretion, if they had genuine tech issues and were not late.

Virtual Safety Car and Safety Car (VSC/SC)

Keep neutralised periods predictable, safe and free from manufactured advantage.

Rule

3.2.0

Overtaking under VSC/SC is forbidden (bar the pitlane) unless the car ahead spins, goes off-track or slow to such a low speed that they ghost and overtaking them is forced. If the game is telling you to pass the car ahead/they are not within 10 car lengths, you may only do so if one or more of the above conditions is met, or if they are disconnected. If you gain a position by the driver ahead screen freezing/lagging, or being disconnected and glitched, you may keep it if the game lets you.

Standard penalty
10s + 2pp/overtake.
Rule

3.2.1

You should drive as close to the delta as you can. Deliberately driving more than 3 seconds slower than your delta to hold up drivers behind you (e.g. to help a teammate) is forbidden. Situation-dependent. If it is clear there is no malice in such a situation, a penalty may be bypassed.

Standard penalty
5s + 1pp
Rule

3.2.2

Driving excessively slowly under VSC or SC to hold up another driver, including when the delta is not active, may be penalised. Intentionally driving slow while catching the safety car, to hold up the grid, and/or prolong the safety car period is prohibited. Drivers do not need to push flat out and can save their tyres to a reasonable degree.

Rule

3.2.3

The 5/10s time penalties that the game gives you for tiny taps under VSC/SC can be removed post-race if you can provide footage of the incident.

Rule

3.2.4

Deliberately driving side-by-side with the car ahead during SC and VSC restarts is forbidden, you will be held responsible for any incidents between you and the car ahead.

Standard penalty
5s + 1pp
Rule

3.2.5

You should leave a few car lengths to the car ahead during VSC/SC. Contact by you staying too close to the car ahead may result in you being penalized.

Rule

3.2.6

AI control is allowed for short periods during VSC/SC periods, drivers are responsible for any incidents resulting from their AI’s actions.

Rule

3.2.7

AI use during SC restarts (from when “SC in this lap” message pops up) is not allowed and will be penalized.

Standard penalty
3s + 1pp
Rule

3.2.8

Currently, the game does not allow lapped cars to unlap themselves. If you are in control and a lapped car on a SC restart, you must yield to all cars and drop to the back without disrupting the restart for the leaders. Do not overtake ghosted/disconnected lapped cars unless the game instructs you to.

Standard penalty
Qualifying Ban + 3pp
Rule

3.2.9

Abrupt speeding up and slowing down from any car upon Safety Car restart is forbidden. The leader must always stay at a reasonable pace. Even if no damage/collisions are caused, the stewards may still issue a penalty if they deem such course of action to be necessary. Drivers should ensure they leave a large gap to the Safety Car ahead so that they do not encounter the in-game throttle limiter which could cause incidents behind.

Standard penalty
5s + 2pp

Rules of Engagement

Define when space is earned, how it must be respected and where responsibility lies in battle.

Rule

3.3.0

You can only make 1 defensive move on straights leading up to a corner. The defender can cover one side of the track, then return to the racing line if the opponent has no part of their car alongside when moving back over to the racing line. Moving over too late/erratically will be penalized as a dangerous manoeuvre on the straight.

Rule

3.3.1

Excessive weaving on straights with a car less than a second behind you is forbidden, breaching this rule will be penalized.

Standard penalty
5s + 1pp
Rule

3.3.2

Moving under braking will be penalized if the opponent must take evasive action to avoid you or if there is a collision. If you lift into a corner to LiCo/charge your battery, you cannot change your line after lifting. For simplicity, moving after lifting will be treated as moving under braking.

Standard penalty
5s + 1pp
Rule

3.3.3

“Significantly alongside” is defined as the attacker’s front wheel being completely ahead of the defender’s rear wheel at turn-in point. Divebombing to get significantly alongside can be penalized if the divebomb is not deemed to be in a controlled manner.

Rule

3.3.4

An attacker must be significantly alongside the defender to deserve space, if not, they will be deemed at fault for contact that occurs. Divebombing dangerously to get sufficiently alongside can still be penalized.

Rule

3.3.5

If the attacker fulfils the above condition, the defender must respect their space and give them adequate racing room. (Definition in rule 6.5 below) The attacker must respect the defender’s space in the same way.

Rule

3.3.6

The driver defending on the inside may move over to take the racing line on the exit if the attacker is not significantly alongside on the outside at the apex of the corner. Forcing a driver off the track will be penalized.

Standard penalty
5s + 1pp
Rule

3.3.7

The driver on the outside may turn into the apex if the opponent is not significantly alongside, taking avoiding action is recommended if needed. If the driver on the inside is significantly alongside, you must respect their space and not turn into them/cut across them. Penalties for causing a collision will apply in the event of contact.

Rule

3.3.8

If you gain a position by going off-track or by forcing the other driver off-track or off their racing line through contact (push-to-pass) then you should return the position, this may help rule an incident as NFA (No Further Action), otherwise you will be penalized for leaving the track and gaining an advantage or forcing another driver off the track or push-to-pass.

Standard penalty
5s + 1pp
Rule

3.3.9

Avoiding contact is always advised when needed, if avoiding contact is the best choice and can easily be done but you do not, it may result in a lesser penalty for the driver at fault or a penalty for you.

Rule

3.4.0

Deliberate contact with another driver in any session will be penalized harshly.

Standard penalty
League ban
Rule

3.4.1

Some tracks (e.g. Abu Dhabi) may have glitches where the game awards unfair track limits penalties on the pitlane entry or exit. These warnings may be removed post-race provided the driver has footage of both the unfair warning, and proof of the total amount of warnings they had at the end of the race.

Rule

3.4.2

The FIA will define curbs and track conditions, if necessary, before the race weekend in #pre-race-briefing. These will be used in conjunction with Rule 6.5 to determine fault in incidents.

General Driving Points

Cover the recurring track-limit, pit-lane, AI, rejoin and conduct situations outside direct combat.

Rule

3.4.3

Track limits warnings/penalties can be removed if you were forced off, taking avoiding action, if it cost you significant time or if you get a double/triple warning. You must provide footage of the warning(s) and your full race director; otherwise, they will not be removed. Going off on your own is unlikely to result in a removal. This rule can also be applied for penalties issued for “illegal overtakes” under yellow flag conditions if the car ahead was not in control, off the track or recovering from an incident.

Rule

3.4.4

Abusing track limits glitches will be penalized, stewards can create additional warnings/penalties to add to in-race warnings.

Rule

3.4.5

Crossing the pit entry line (e.g. pitting too late, fake boxing) and will be penalized where an advantage is gained, bar tracks where crossing the line is part of the normal racing line (i.e. Brazil). All 4 tyres should be within the lines when pitting and no tyres should be within the lines when not pitting.

Standard penalty
3s + 1pp
Rule

3.4.6

Crossing the pit exit line (e.g. to take the racing line or stay ahead of another car) and will be penalized where an advantage is gained from crossing the line. All 4 tyres should be within the lines.

Standard penalty
5s + 1pp
Rule

3.4.7

Prolonged AI use during green flag conditions will be penalized. Incidents caused by your AI are your responsibility.

Rule

3.4.8

AI use for the pit entry, pit stop, or pit exit is not allowed.

Standard penalty
5s + 1pp
Rule

3.4.9

Resetting to track in any session is prohibited unless you are stuck. You must provide footage of you attempting to escape being stuck before resetting to track (e.g. beached in gravel).

Standard penalty
10s + 2pp
Rule

3.5.0

Quitting on-track or while exiting the pits is not allowed under any circumstances and will be penalized. If you need to retire, do so while entering the pitlane.

Standard penalty
Qualifying ban + 3pp
Rule

3.5.1

Deliberately causing a SC/VSC will be penalized.

Standard penalty
You will receive a Season ban or 5 race bans, whichever lasts longer.
Rule

3.5.2

Significant/consistent desync over multiple races

Standard penalty
Will result in a ban from racing until connection fix.
Rule

3.5.3

When being lapped, you should get off the racing line to let the leaders through at the earliest available opportunity even if ghosting for lapped cars is enabled. Failure to do so will be penalized for ignoring blue flags.

Standard penalty
2pp
Rule

3.5.4

When attempting to unlap yourself, you can do it, but it must be cleaner than clean, after which you should be able to pull out more than a second of gap immediately. If you cannot do that, then it is not worth attempting to unlap yourself. Collisions, ghosting or impeding/distracting the leaders as a backmarker will be penalized much more harshly.

Rule

3.5.5

Deliberately smashing metre boards or the pit lane speed limit board will be penalized.

Standard penalty
1pp per broken board
Rule

3.5.6

Incidents between teammates, if reported by a 3rd driver not directly involved in the incident will generally be ruled as No Further Action. If a driver reports their own teammate, or the 3rd driver is directly involved, the incident will be treated as a regular incident.

Rule

3.5.7

When you disconnect, the commentators can invite you back. However, consistent disconnects are very disrupting for the lobby, so if you disconnect 3 times you will not be invited back.

Rule

3.5.8

If you lose control of your car in the pit-entry and the game automatically resets you in a way where you have avoided damage or gained time, the stewards have the right to penalise you an appropriate amount of time. This rule also applies if a driver enters the pit entry, overshoots it, and re-enters (for example, Singapore).

Rule

3.5.9

Intentionally slowing down your car in a straight section of the track or braking suddenly or excessively in any part of the track when there is a car following directly behind you can be penalised. This does not include LiCo into corners.

Rule

3.6.0

Drivers are encouraged to maintain a reasonable level of caution when following a car ahead. As the car behind, if you hit the rear of the car ahead causing a moderate or severe collision, the stewards have the right to blame you. If the car ahead has braked excessively early or had multiple stabs at the brake pedal approaching the corner, it is up to the stewards’ discretion as to who is at fault.

Rule

3.6.1

To prevent desync/lag-induced incidents, all drivers need to drive assuming their opponents are not ghosted, regardless of whether their opponent appears ghosted or solid on their own screen. Often different POVs show a driver as ghosted on one end, but the driver not ghosted on the other end. Exploitation of ghosting will not be tolerated.

Standard penalty
5s + 1pp per overtake
Rule

3.6.2

Incidents between drivers on a straight section of the track will generally be ruled as NFA unless one driver is completely at fault, please make sure you leave the other driver ample room on a straight when going side-by-side, and ensure your car is not moving over on them slightly. The game’s contact model makes cars stick together in these situations, so it is best to avoid such incidents from occurring.

Rule

3.6.3

10s penalties that have been served in the pits are not eligible to be removed post-race if a Safety Car occurred during or after serving the penalty.

Rule

3.6.4

Drivers are advised to rejoin the track with caution and keep their car as stable as possible so that faster cars can avoid them. Rejoining onto the racing line will be penalised if there were better options available, and/or if it causes a collision.

Standard penalty
10s + 2pp
Rule

3.6.5

“Racing room” is defined differently on different racing surfaces:

On flat or slightly curved kerbs (Figure 1), racing room allows a full wheel to be kept within the white lines, or the entire car to the grass/gravel beyond the curb, whichever is applicable.

On raised kerbs (Figure 2) which bottom out the car, racing room allows all four wheels to be within the track limits.

Examples of flat and slightly curved kerbs with adjacent track and runoff.
Figure 1 – Flat or Slightly Curved KerbsA full wheel may remain within the white line, or the entire car may be beyond the kerb where applicable.
Examples of raised kerbs that can bottom out a racing car.
Figure 2 – Raised KerbsAll four wheels may remain within the track limits where the raised kerb would bottom out the car.

04 · Competition Rules

Introduction

Set out the championships that connect individual divisions to the wider IMS team battle.

Rule

4.1.0

The main competition in IMS is called the Battle of the Teams, where the points of the drivers from a team in all the divisions is tallied up to reach a final leaderboard for the season. Within each division, there is a Driver’s and Constructor’s Champion, but the biggest prize is the BOTT. This section outlines the rules and regulations of BOTT and provides clarity on how a driver can join a team in IMS.

Driver Placements

Explain how drivers enter the placement system and how teams fill their seats.

Rule

4.1.1

Once a driver has filled in their driver info, they will be assigned a license level. They can request a higher license level if they want, but not lower. The license level may change based on their performances.

Rule

4.1.2

During the season, team principals will be in contact with drivers to fill their seats. You may reach out to team principals and ask to join their team. It is the sole responsibility of team principals to ensure their team has maximum attendance every weekend.

Rule

4.1.3

Driver changes must be made using [IMS] Darth Webbah’s /signdriver command.

Licenses

Keep drivers in competitive divisions while allowing performance-led movement through the field.

Rule

4.1.4

There are five license levels. License 0, 1, 2, 3, and 4. Each license enables you to compete in the corresponding division and the one directly above it.

Rule

4.1.5

Licenses are set initially based on Time Trial pace or Academy Performance, and then on your race results and general league performance. All the placements are done automatically using an advanced algorithm, if you have any issue with your placement, you can ask to be moved up a license level, but if you want to be moved down, there is nothing we can do.

Rule

4.1.6

Once a driver has been assigned a license level, they must do at least one IMS academy race and be cleared to drive by our admin team. Then, they may contact or be contacted by a team principal to negotiate a seat in one of the divisions they are eligible for. This does not apply for drivers with License 0.

Rule

4.1.7

During the season, each driver is given a ‘dominance’ value based on their results in the season. If this value crosses +100, the driver is promoted to a higher license level, if the value falls below -100, the driver is demoted to a lower license level.

IMS Academy

Prepare and clear new drivers for safe, competitive full-time IMS racing.

Rule

4.1.8

The IMS Academy is a mandatory race that new drivers must do before they are allowed to race in a full-time division, these are sanctioned & run by the league, and an admin must certify and deem the driver fit to race. If required, the driver may be asked to complete additional academy races before receiving clearance to race in a division. Existing drivers who drive badly will be banned from racing in academy.

Full-Time and Reserve Drivers

Define eligibility, contracts, attendance and movement for full-time and reserve seats.

Rule

4.1.9

Drivers are prohibited from racing either full time or as a reserve in all divisions outside what their license level allows them to. (E.g. A license 1 holder cannot race in D2 or below.)

Rule

4.2.0

The hierarchy of Divisions is as follows.

Division 0, Division 1, Division 2, Division 3, Division 4

Only designated reserve drivers can drive for multiple teams. If you are a full-time driver in one division who is reserving in a higher up division, you can only race for the same team for which you are full time with. Instances where this rule is broken will result in penalty points and/or disqualification from the race.

Rule

4.2.1

Every full-time driver is bound by a contract with their Team Principal. Breaking the contract by leaving or firing a driver without meeting the required criteria will result in either a two-race ban for the driver or the team receiving no BOTT points from that seat for two races.

Rule

4.2.2

If a driver is missing a race, they must check out of the race. This should be done at least 1 hour before the race. Missing 2 races opens you up to being fired by your Team Principal.

Rule

4.2.3

Reserves can only reserve in divisions that are covered by their license level. Any points they score will be recorded and added to their total in the drivers’ standings. Points scored by reserves contribute to the constructors’ championship and battle of the teams.

Rule

4.2.4

If you are reserving, do not pick a team when joining the lobby, unless a team principal has announced you as a reserve for their team. You will be told which teams you can pick after all full-time drivers have entered the lobby.

Rule

4.2.5

Full-time drivers can only reserve for their team in other divisions, only general reserves can race for any team.

Rule

4.2.6

If you lose your full-time seat, the points you have scored for your team will stay in the WCC/BOTT, and you will still be on the WDC standings.

Rule

4.2.7

Drivers may change their full-time division ONCE during the season. Any division change forced due to a change in their license level is not counted. If a driver moves teams, they can choose a different full-time division even if they have moved divisions previously.

Rule

4.2.8

In case of any dispute about contracts, the decision of the league is final and binding.

Team Principals and BOTT

Set the obligations behind team leadership and the Battle of the Teams championship.

Rule

4.2.9

In Battle of the Teams, points from all the divisions are tallied to arrive at the final team total.

Rule

4.3.0

Once a team principal has signed on for the season, they may step down from their role as team principal during the season but the league reserves the right to disallow them from racing for another team for the rest of the season.

Rule

4.3.1

Team principals must make any changes to their full-time drivers through the /signdriver command. This must be used in the team principal chat. The command will automatically lock at the cut-off for the weekend.

Rule

4.3.2

Team principals cannot sign a driver from another team unless the team lets go of the driver first or they resign.

Rule

4.3.3

Reserve drivers should be organized prior to the lobby opening on race day in the reserve channels. There is no penalty for not registering a reserve driver in advance, however doing so guarantees the driver a seat in the designated team. Neglecting this subjects the driver/team to be randomly placed for the race.

Rule

4.3.4

Team principals are responsible for organizing and announcing their reserves in the reserve channels using the /resdeclare command. Reserve drivers may contact a team principal in advance to inquire about the possibility of reserving for their team, provided both seats are not already filled.

Points System

Turn race and sprint classifications into the official IMS championship scores.

Rule

4.3.5

Points will be awarded for the Top 12 finishers in a race, as follows –

P1 – 30 pointsP2 – 23 pointsP3 – 19 pointsP4 – 15 pointsP5 – 13 pointsP6 – 11 pointsP7 – 9 pointsP8 – 7 pointsP9 – 5 pointsP10 – 3 pointsP11 – 2 pointsP12 – 1 point
Rule

4.3.7

1 point will be awarded for fastest lap if the fastest lap was set by a driver in the Top 12 of the classification.

Rule

4.3.8

1 point will be awarded for the driver who starts the race in Pole position. If the driver coming first in qualifying gets a grid penalty, they can have their pole point reinstated if their penalty was unjust.

Rule

4.3.9

A driver must be classified (i.e. not DNF) to score points in the race or sprint. The pole position point will stay even if the driver DNFs.

Rule

4.4.0

Any ties in any championship are broken using the countback system used in Formula 1.

Rule

4.4.1

Sprint races will have the following points system –

P1 – 10 pointsP2 – 9 pointsP3 – 8 pointsP4 – 7 pointsP5 – 6 pointsP6 – 5 pointsP7 – 4 pointsP8 – 3 pointsP9 – 2 pointsP10 – 1 point

05 · FIA Stewarding Process

Incident Reporting, Rulings and Appeals

Give every incident a consistent evidence, response, verdict and appeal process.

Rule

5.1.0

Recording your qualifying and race (via clips or full live stream, not theatre mode) is compulsory so that the stewards can get your onboard if requested. Failure to provide such footage will be penalised and will hurt your chances of having your POV considered.

Rule

5.1.1

Reporting opens at the start of each race of the weekend and is open for 26 hours from the scheduled start time of that division. If you are reported, you will be tagged for footage. Responding to being reported will be available for 24 hours after you are first pinged by FIA to submit your POV. If you cannot provide a response to being reported in this timeframe, request a time extension in the relevant incident ticket. You cannot get an extension to make reports. You must create a ticket and ask the FIA for an extension to provide your POV for it to be considered. Any tickets that don’t have an onboard POV for 12 hours from the reporting driver without any communication will be deleted.

Rule

5.1.2

Only drivers who are directly involved are allowed to report an incident. Under exceptional circumstances, TPs are allowed to raise the incident for them. Surrounding drivers, unless affected by the incident through damage or time loss, cannot report an incident. This does not apply for rules infringements where there is no affected party such as reset to track, retiring on track, crossing the pit exit/entry line, etc. Anyone but the reporting driver and their TPs are not allowed to comment in the ticket.

Rule

5.1.3

Drivers involved in the ticket can mutually agree to close the ticket if they come to a consensus, both drivers must write their intentions in the ticket, and this must be done before the verdict is released.

Rule

5.1.3

Drivers have the right to appeal the decisions made by the FIA, within 24 hours of the verdict. However, they must either present new evidence that wasn’t previously available to the stewards when making their initial decision, or present evidence that the stewards have not correctly followed the wording or guidelines outlined by the rulebook, or previous precedents, and provide specific evidence from the rulebook or previous verdicts as to why the decision should be overturned. Any appeals which do not meet the above criteria may be dismissed.

Rule

5.1.4

Over a season, drivers have 2 appeals. If an appeal is successful, your appeal is given back. If your appeal does not change an outcome, you lose the appeal. If you run out of appeals, you cannot appeal for the rest of the season. Drivers cannot appeal an incident that they were not involved in. (e.g. for a teammate)

Rule

5.1.5

Using an incorrect reporting, response or appeal format will result in the report, response or appeal being deleted. Poor quality footage can also result in a report, response or appeal being deleted. You can send in footage by recording a second screen with your phone, but it must be jitter-free and high resolution. Direct clips from console/stream are preferred.

Rule

5.1.6

Arguing about the incident anywhere within the server (apart from the Trash Talk channel) may result in the report, response or appeal being deleted. This includes a “No POV” penalty added if your arguing causes a response deletion.

Rule

5.1.7

FIA stewards are prohibited from voting on or drafting verdicts for incidents involving themselves or their teammates. They should not make any comment in their teammate’s ticket. No involved party, including Team Principals, should comment in the FIA chat about an ongoing incident they or their team are part of. Stewards are also advised to avoid involvement in incidents where there may be an indirect conflict of interest, such as those involving a championship rival in their division. All relevant input must be shared transparently in the ticket to maintain fairness and consistency and allow the other driver a right to reply.

Rule

5.1.8

Continuous and repetitive arguments in incidents tickets will lead to the drivers being removed from the ticket altogether, drivers and team principals are expected to maintain decorum and have respectful conversations with each other. It is suggested that drivers take a breather before reporting incidents, to avoid getting into heated arguments out of frustration. Talking rudely to a member of the FIA will result in a penalty.

Standard penalty
2pp
Rule

5.1.9

All reported footage should ideally be a minimum of 15 seconds long and be an onboard showing telemetry from the reporting driver unless they were not involved. The FIA have the right to dismiss the footage and incident, due to quality of footage being too poor to make an informed decision.

Standard penalty
2pp
Rule

5.2.0

Reporting format - Go to the division # • incidents page and create a ticket by filling out the form with the relevant details, after the ticket is created, post your POV with any extra details you would like to share.

Rule

5.2.1

Parties that are mentioned in an incident will be added to the incident ticket by FIA members and must upload their POV of the incident within 24 hours of being added and may state their side of the story within the ticket.

Standard penalty
2pp
Rule

5.2.2

Appeal format – Please appeal the incident by making a new ticket and filling in the form.

Reminder: The appeal must contain new evidence on the incident or clear description of an incorrectly applied rule with reference to this rulebook. Simply repeating your argument will result in the appeal getting denied.

Rule

5.2.3

Penalties are given based on the severity of the incident. Damage, time loss, culpability and a range of other factors are considered when determining the appropriate penalty for an incident. In cases where a driver does not finish (DNF) or is lapped, post-race time penalties (excluding those issued in-game) may be converted into penalty points at a rate of approximately 1pp per 10 seconds.

Penalty Points

Track repeated rule breaches and the racing restrictions they trigger.

Rule

5.2.4

Penalty points are given to drivers when they are involved in incidents and break the rules.

Rule

5.2.5

If you reach 12 penalty points, you will receive a race ban.

Rule

5.2.6

If you reach 15 penalty points, you will be banned from reserving.

Rule

5.2.7

If you reach 18 penalty points, you will receive another race ban.

Rule

5.2.8

If you reach 24 penalty points, you will receive an indefinite league racing ban. You will only be allowed to race once the FIA deems you fit to race.

Rule

5.2.9

Penalty points are accumulated by drivers in any division; there is no separate tally. A driver with 6pp in D1, and 6pp in D2, will receive a race ban for reaching 12pp.

Rule

5.3.0

The stewards reserve the right to ban someone before they reach 24 penalty points if there is a unanimous consensus by all active stewards.

Rule

5.3.1

If a driver accumulates 6pp or more in a season, they will carry some of their penalty points over to the next season.

The amount carried over is shown in this table -

PP Season EndPP Season Start
0–50
6–72
8–104
11–146
15–178
18–2010
21–2311
24+14